NegamaxPlayer fixed
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4389ceae8a
commit
c7f1d52352
@ -8,8 +8,8 @@ public class Main {
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public static void main(String[] args) {
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public static void main(String[] args) {
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Player p1 = new RandomPlayer(1);
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Player p1 = new NegamaxPlayer(1);
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Player p2 = new NegamaxPlayer(-1);
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Player p2 = new RandomPlayer(-1);
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Player[][] board = initialize(p1, p2);
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Player[][] board = initialize(p1, p2);
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State game = new State(board, p1, p2);
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State game = new State(board, p1, p2);
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System.out.println("joueur 1: " + p1);
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System.out.println("joueur 1: " + p1);
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@ -17,7 +17,7 @@ public class Main {
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while(!game.isOver()) {
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while(!game.isOver()) {
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Player player = game.getCurrentPlayer();
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Player player = game.getCurrentPlayer();
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System.out.println(game.toString());
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System.out.println(game.toString());
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game = game.play(player.play(game));
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game = game.play(player.play(game,100));
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}
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}
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System.out.println(game.toString());
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System.out.println(game.toString());
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System.out.println(game.getWinner() + " a gagné la partie");
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System.out.println(game.getWinner() + " a gagné la partie");
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@ -9,10 +9,9 @@ public class Point {
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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}
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}
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public boolean isJump(Point other) {
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public boolean isJump(Point other,State game) {
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double value = Math.pow(other.x - this.x, 2) + Math.pow(other.y - this.y, 2);
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return (game.board[(x+other.getX())/2][(y+other.getY())/2] != null);
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return value == 4 || value == 8;
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}
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}
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public int getX(){
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public int getX(){
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@ -9,12 +9,12 @@ public class State {
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public static List<State> previousSituations = new LinkedList<>();
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public static List<State> previousSituations = new LinkedList<>();
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private final Player[][] board;
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public Player[][] board;
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private final Player player1;
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public Player player1;
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private final Player player2;
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public Player player2;
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private Player currentPlayer;
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public Player currentPlayer;
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private int n1;
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public int n1;
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private int n2;
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public int n2;
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public State(Player[][] board, Player p1, Player p2) {
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public State(Player[][] board, Player p1, Player p2) {
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this.board = board;
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this.board = board;
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@ -55,7 +55,7 @@ public class State {
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moves.add(new Pair<>(current, new Point(y + deltaY, x + deltaX)));
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moves.add(new Pair<>(current, new Point(y + deltaY, x + deltaX)));
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}
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}
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Point other = new Point(y + 2 * deltaY, x + 2 * deltaX);
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Point other = new Point(y + 2 * deltaY, x + 2 * deltaX);
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if(this.board[other.getY()][other.getX()] == null && current.isJump(other))
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if(this.board[other.getY()][other.getX()] == null && current.isJump(other,this))
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moves.add(new Pair<>(current, other));
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moves.add(new Pair<>(current, other));
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} catch(ArrayIndexOutOfBoundsException ignored) {}
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} catch(ArrayIndexOutOfBoundsException ignored) {}
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}
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}
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@ -85,20 +85,17 @@ public class State {
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for(int i = -1; i < 2; i++){
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for(int i = -1; i < 2; i++){
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for(int z = -1; z < 2; z++){
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for(int z = -1; z < 2; z++){
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try {
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try {
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if(copy.board[move.getRight().getY() + i][move.getRight().getX() + z] != copy.getCurrentPlayer()
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&& !move.getLeft().isJump(move.getRight())){
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copy.board[move.getRight().getY() + i][move.getRight().getX() + z] = copy.getCurrentPlayer();
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copy.board[move.getRight().getY() + i][move.getRight().getX() + z] = copy.getCurrentPlayer();
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}
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} catch (IndexOutOfBoundsException ignored) {}
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} catch (IndexOutOfBoundsException ignored) {}
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}
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}
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}
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}
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int ni = 0, nj = 0;
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int ni = 0, nj = 0;
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for(int i = 0; i < board.length; i++) {
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for (Player[] players : board) {
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for(int j = 0; j < board[i].length; j++) {
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for (Player player : players) {
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if(board[i][j] == player1){
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if (player == player1) {
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ni++;
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ni++;
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}
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}
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if(board[i][j] == player2){
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else if (player == player2) {
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nj++;
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nj++;
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}
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}
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}
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}
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@ -111,7 +108,7 @@ public class State {
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public Player getCurrentPlayer() {
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public Player getCurrentPlayer() {
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return currentPlayer;
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return currentPlayer;
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}
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}
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public void setCurrentPlayer(Player currentPlayer) {
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public void setCurrentPlayer(Player currentPlayer) {
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this.currentPlayer = currentPlayer;
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this.currentPlayer = currentPlayer;
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}
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}
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@ -11,34 +11,35 @@ public class NegamaxPlayer extends Player {
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}
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}
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@Override
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@Override
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public Pair<Point, Point> play(State game) {
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public Pair<Point, Point> play(State game,int depth) {
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Integer bestValue = null;
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int bestValue = Integer.MIN_VALUE;
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Pair<Point, Point> bestMove = null;
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Pair<Point, Point> bestMove = null;
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for(Pair<Point, Point> move : game.getMove(game.getCurrentPlayer())) {
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for(Pair<Point, Point> move : game.getMove(game.getCurrentPlayer())) {
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int v = negamax(game.play(move),10,-id);
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State nextState = game.play(move);
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if(bestValue == null || v > bestValue) {
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int value = -negamax(nextState,depth);
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bestValue = v;
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if(value > bestValue){
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bestValue = value;
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bestMove = move;
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bestMove = move;
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}
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}
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}
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}
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System.out.println("Negamax à joué");
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return bestMove;
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return bestMove;
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}
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}
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private int negamax(State game, int depth, int id) {
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private Integer negamax(State game, int depth) {
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if(depth == 0 || game.isOver()) {
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if(depth == 0 || game.isOver()) {
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if(game.getWinner() == game.getCurrentPlayer())
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int score1 = game.getScore(game.player1);
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return game.getWinner().getId();
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int score2 = game.getScore(game.player2);
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else if(game.getWinner() != null)
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if (game.getCurrentPlayer() == game.player1){
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return game.getWinner().getId();
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return score1 >= score2 ? score1 : -score2;
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return 0;
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}
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Integer value = null;
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Player player = game.getPlayerById(id);
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for(Pair<Point, Point> move : game.getMove(player)) {
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int v = negamax(game.play(move),10,-id);
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if(value == null || v>value){
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value = v;
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}
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}
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else{
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return score1 >= score2 ? score2 : -score1;
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}
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}
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int value = Integer.MIN_VALUE;
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for(Pair<Point, Point> move : game.getMove(game.getCurrentPlayer())) {
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value = Math.max(value, -negamax(game.play(move),depth-1));
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}
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}
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return value;
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return value;
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}
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}
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@ -8,14 +8,10 @@ public abstract class Player {
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protected final int id;
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protected final int id;
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public int getId() {
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return this.id;
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}
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public Player(int id) {
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public Player(int id) {
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this.id = id;
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this.id = id;
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}
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}
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public abstract Pair<Point, Point> play(State board);
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public abstract Pair<Point, Point> play(State board,int depth);
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}
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}
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@ -17,7 +17,7 @@ public class RandomPlayer extends Player {
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}
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}
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@Override
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@Override
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public Pair<Point, Point> play(State game) {
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public Pair<Point, Point> play(State game, int depth) {
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LinkedList<Pair<Point, Point>> moves = game.getMove(this);
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LinkedList<Pair<Point, Point>> moves = game.getMove(this);
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return moves.get(random.nextInt(moves.size()));
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return moves.get(random.nextInt(moves.size()));
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}
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}
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