converted AbstractPlayer to interface

This commit is contained in:
Quentin Legot 2021-02-16 13:41:20 +01:00
parent a62e3f77ba
commit ca65348b1f
6 changed files with 56 additions and 34 deletions

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@ -2,30 +2,30 @@ package othello;
import java.util.ArrayList;
import othello.players.AbstractPlayer;
import othello.players.Player;
import othello.players.RandomPlayer;
public class Main {
public static void main(String[] args) {
AbstractPlayer p1 = new RandomPlayer();
AbstractPlayer p2 = new RandomPlayer();
AbstractPlayer[][] board = initialize(p1, p2);
Player p1 = new RandomPlayer();
Player p2 = new RandomPlayer();
Player[][] board = initialize(p1, p2);
State game = new State(board, p1, p2);
System.out.println("joueur 1: " + p1);
System.out.println("joueur 2: " + p2);
while(!game.isOver()) {
AbstractPlayer player = game.getCurrentPlayer();
Player player = game.getCurrentPlayer();
ArrayList<Pair<Point, Point>> moves = game.getMove(player);
System.out.println(game.toString());
game = game.play(player.play(moves));
game = game.play(player.play(moves, game, player));
}
System.out.println("C'est " + game.getWinner() + " qui a gagné");
}
public static AbstractPlayer[][] initialize(AbstractPlayer p1, AbstractPlayer p2){
AbstractPlayer[][] board = new AbstractPlayer[7][7];
public static Player[][] initialize(Player p1, Player p2){
Player[][] board = new Player[7][7];
board[0][0] = p2;
board[0][6] = p1;
board[6][0] = p1;

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@ -2,18 +2,18 @@ package othello;
import java.util.ArrayList;
import othello.players.AbstractPlayer;
import othello.players.Player;
public class State {
private AbstractPlayer[][] board;
private AbstractPlayer player1;
private AbstractPlayer player2;
private AbstractPlayer currentPlayer;
private Player[][] board;
private Player player1;
private Player player2;
private Player currentPlayer;
private int n1;
private int n2;
public State(AbstractPlayer[][] board, AbstractPlayer p1, AbstractPlayer p2, int n1, int n2) {
public State(Player[][] board, Player p1, Player p2, int n1, int n2) {
this.board = board;
this.player1 = p1;
this.player2 = p2;
@ -22,7 +22,7 @@ public class State {
this.n2 = n2;
}
public State(AbstractPlayer[][] board, AbstractPlayer p1, AbstractPlayer p2) {
public State(Player[][] board, Player p1, Player p2) {
this(board, p1, p2, 2, 2);
}
@ -32,7 +32,7 @@ public class State {
return getMove(player1).isEmpty() && getMove(player2).isEmpty();
}
public ArrayList<Pair<Point, Point>> getMove(AbstractPlayer player) {
public ArrayList<Pair<Point, Point>> getMove(Player player) {
// Pair<Depart, Arrivee>
ArrayList<Pair<Point, Point>> moves = new ArrayList<>();
// Parcours du plateau de jeu
@ -64,11 +64,11 @@ public class State {
return moves;
}
public int getScore(AbstractPlayer player) {
public int getScore(Player player) {
return player == player1 ? n1/(n1+n2) : n2/(n2+n1);
}
public AbstractPlayer getWinner() {
public Player getWinner() {
int scoreP1 = getScore(player1), scoreP2 = getScore(player2);
if(scoreP1 > scoreP2)
return player1;
@ -99,11 +99,11 @@ public class State {
copy.switchPlayer();
return copy;
}
public AbstractPlayer getCurrentPlayer() {
public Player getCurrentPlayer() {
return currentPlayer;
}
public void setCurrentPlayer(AbstractPlayer currentPlayer) {
public void setCurrentPlayer(Player currentPlayer) {
this.currentPlayer = currentPlayer;
}

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@ -1,12 +0,0 @@
package othello.players;
import java.util.ArrayList;
import othello.Pair;
import othello.Point;
public abstract class AbstractPlayer {
public abstract Pair<Point, Point> play(ArrayList<Pair<Point, Point>> moves);
}

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@ -0,0 +1,20 @@
package othello.players;
import othello.Pair;
import othello.Point;
import othello.State;
import java.util.ArrayList;
public class NegamaxPlayer implements Player {
@Override
public Pair<Point, Point> play(ArrayList<Pair<Point, Point>> moves, State game, Player player) {
return null;
}
public void negamax(State game, int depth, Player player) {
}
}

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@ -0,0 +1,13 @@
package othello.players;
import java.util.ArrayList;
import othello.Pair;
import othello.Point;
import othello.State;
public interface Player {
public Pair<Point, Point> play(ArrayList<Pair<Point, Point>> moves, State board, Player player);
}

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@ -5,11 +5,12 @@ import java.util.Random;
import othello.Pair;
import othello.Point;
import othello.State;
public class RandomPlayer extends AbstractPlayer {
public class RandomPlayer implements Player {
@Override
public Pair<Point, Point> play(ArrayList<Pair<Point, Point>> moves) {
public Pair<Point, Point> play(ArrayList<Pair<Point, Point>> moves, State game, Player player) {
return moves.get(new Random().nextInt(moves.size()));
}