Removing "id" from player class and subclasses
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c7f1d52352
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@ -2,14 +2,13 @@ package othello;
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import othello.players.NegamaxPlayer;
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import othello.players.Player;
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import othello.players.RandomPlayer;
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public class Main {
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public static void main(String[] args) {
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Player p1 = new NegamaxPlayer(1);
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Player p2 = new RandomPlayer(-1);
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Player p2 = new NegamaxPlayer(100);
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Player[][] board = initialize(p1, p2);
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State game = new State(board, p1, p2);
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System.out.println("joueur 1: " + p1);
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@ -17,7 +16,7 @@ public class Main {
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while(!game.isOver()) {
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Player player = game.getCurrentPlayer();
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System.out.println(game.toString());
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game = game.play(player.play(game,100));
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game = game.play(player.play(game));
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}
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System.out.println(game.toString());
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System.out.println(game.getWinner() + " a gagné la partie");
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@ -6,12 +6,12 @@ import othello.State;
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public class NegamaxPlayer extends Player {
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public NegamaxPlayer(int id) {
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super(id);
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public NegamaxPlayer(int depth) {
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super(depth);
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}
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@Override
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public Pair<Point, Point> play(State game,int depth) {
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public Pair<Point, Point> play(State game) {
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int bestValue = Integer.MIN_VALUE;
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Pair<Point, Point> bestMove = null;
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for(Pair<Point, Point> move : game.getMove(game.getCurrentPlayer())) {
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@ -6,12 +6,12 @@ import othello.State;
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public abstract class Player {
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protected final int id;
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protected final int depth;
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public Player(int id) {
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this.id = id;
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public Player(int depth) {
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this.depth = depth;
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}
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public abstract Pair<Point, Point> play(State board,int depth);
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public abstract Pair<Point, Point> play(State board);
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}
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@ -17,7 +17,7 @@ public class RandomPlayer extends Player {
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}
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@Override
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public Pair<Point, Point> play(State game, int depth) {
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public Pair<Point, Point> play(State game) {
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LinkedList<Pair<Point, Point>> moves = game.getMove(this);
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return moves.get(random.nextInt(moves.size()));
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}
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