Othello/src/othello/State.java

172 lines
4.7 KiB
Java

package othello;
import othello.players.Player;
import java.util.LinkedList;
import java.util.List;
public class State {
public static List<State> previousSituations = new LinkedList<>();
private final Player[][] board;
private final Player player1;
private final Player player2;
private Player currentPlayer;
private int n1;
private int n2;
public State(Player[][] board, Player p1, Player p2) {
this.board = board;
this.player1 = p1;
this.player2 = p2;
currentPlayer = p1;
this.n1 = 2;
this.n2 = 2;
}
public boolean isOver() {
return n1 == 0 || n2 == 0 || (getMove(player1).isEmpty() && getMove(player2).isEmpty());
}
public LinkedList<Pair<Point, Point>> getMove(Player player) {
// Pair<Depart, Arrivee>
LinkedList<Pair<Point, Point>> moves = new LinkedList<>();
// Parcours du plateau de jeu
for (int y = 0; y < this.board.length; y++) {
for (int x = 0; x < this.board[y].length; x++) {
if (this.board[y][x] == player) {
// Recherche autour du pion du joueur courant
for (int deltaY = -1; deltaY < 2; deltaY++) {
for (int deltaX = -1; deltaX < 2; deltaX++) {
// La position du pion trouvée est exclue
// Si une place libre est trouvée elle est ajoutée à la liste des coups
try {
Point current = new Point(y, x);
if (this.board[y+deltaY][x+deltaX] == null) {
moves.add(new Pair<>(current, new Point(y + deltaY, x + deltaX)));
}
Point other = new Point(y + 2 * deltaY, x + 2 * deltaX);
if(this.board[other.getY()][other.getX()] == null && current.isJump(other,this.board))
moves.add(new Pair<>(current, other));
} catch(ArrayIndexOutOfBoundsException ignored) {}
}
}
}
}
}
return moves;
}
public int getScore(Player player) {
return player == player1 ? (n1/(n1+n2)) : (n2/(n1+n2));
}
public int getN1(){
return this.n1;
}
public int getN2(){
return this.n2;
}
public Player getWinner() {
if(this.n1 > this.n2)
return player1;
else if(this.n2 > this.n1)
return player2;
return null;
}
public State play(Pair<Point,Point> move) {
State copy = this.copy();
boolean isJump = move.getLeft().isJump(move.getRight(), copy.board);
copy.board[move.getRight().getY()][move.getRight().getX()] = copy.currentPlayer;
if (isJump) {
copy.board[move.getLeft().getY()][move.getLeft().getX()] = null;
copy.board[(move.getLeft().getY() + move.getRight().getY()) / 2][(move.getLeft().getX() + move.getRight().getX()) / 2] = copy.currentPlayer;
} else {
for (int i = -1; i < 2; i++) {
for (int z = -1; z < 2; z++) {
try {
if(copy.board[move.getRight().getY() + i][move.getRight().getX() + z] != null)
copy.board[move.getRight().getY() + i][move.getRight().getX() + z] = copy.currentPlayer;
} catch (IndexOutOfBoundsException ignored) {}
}
}
}
int ni = 0, nj = 0;
for (Player[] players : copy.board) {
for (Player player : players) {
if (player == copy.player1) {
ni++;
}
else if (player == copy.player2) {
nj++;
}
}
}
copy.n1 = ni;
copy.n2 = nj;
copy.switchPlayer();
return copy;
}
public Player getCurrentPlayer() {
return currentPlayer;
}
public void setCurrentPlayer(Player player) {
this.currentPlayer = player;
}
public State copy () {
State copy = new State(new Player[7][7], this.player1, this.player2);
for (int i = 0; i < this.board.length; i++) {
System.arraycopy(this.board[i], 0, copy.board[i], 0, this.board[i].length);
}
copy.setCurrentPlayer(this.getCurrentPlayer());
copy.n1 = n1;
copy.n2 = n2;
return copy;
}
public void switchPlayer() {
setCurrentPlayer(getCurrentPlayer() == this.player1 ? player2 : player1);
}
/**
* TODO: display the current state of the board
*/
@Override
public String toString() {
StringBuilder str = new StringBuilder();
for (Player[] players : board) {
for (int x = 0; x < board.length; x++) {
if (players[x] == player1)
str.append("O");
else if (players[x] == player2)
str.append("X");
else
str.append(".");
str.append(" ");
}
str.append("\r\n");
}
return str.toString();
}
@Override
public boolean equals(Object state) {
boolean bool;
bool = ( state instanceof State);
bool = bool && (this.getCurrentPlayer().equals(((State) state).getCurrentPlayer()));
bool = bool && (this.player1.equals(((State) state).player1)) && (this.player2.equals(((State) state).player2));
bool = bool && (this.n1 == ((State)state).n1)&& (this.n2 == ((State)state).n2);
for (int i = 0; i < this.board.length; i++) {
for (int y = 0; y < this.board.length; y++){
bool = bool && (this.board[i][y] == ((State)state).board[i][y]);
}
}
return bool;
}
}