burritos/src/kernel/thread.rs

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use super::{process::Process, system::ObjectType, thread_manager::SIMULATORSTACKSIZE};
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use crate::{simulator::machine::{NUM_INT_REGS, NUM_FP_REGS, STACK_REG}};
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const STACK_FENCEPOST: u32 = 0xdeadbeef;
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#[derive(PartialEq)]
pub struct ThreadContext {
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pub int_registers: [i64; NUM_INT_REGS],
pub float_registers: [f32; NUM_FP_REGS],
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pc: i64,
}
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#[derive(PartialEq)]
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pub struct Thread {
name: String,
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pub process: Option<Process>,
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// simulation_context: UContextT,
pub thread_context: ThreadContext,
pub stack_pointer: i32,
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object_type: ObjectType
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}
impl Thread {
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/// Thread constructor
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pub fn new(name: String) -> Self {
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Self {
name,
process: None,
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// simulation_context: UContextT::new(),
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thread_context: ThreadContext {
int_registers: [0; NUM_INT_REGS],
float_registers: [0f32; NUM_FP_REGS],
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pc: 0
},
stack_pointer: 0,
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object_type: ObjectType::ThreadType,
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}
}
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pub fn init_thread_context(&mut self, initial_pc_reg: i64, initial_sp: i64, arg: i64) {
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self.thread_context.pc = initial_pc_reg;
self.thread_context.int_registers[10] = arg;
self.thread_context.int_registers[STACK_REG] = initial_sp;
}
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pub fn init_simulator_context(&self, base_stack_addr: [i8; SIMULATORSTACKSIZE]) {
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// let res = self.simulation_context.get_context();
// if res != 0 {
// panic!("getcontext returns non-zero value {}", res);
// }
// self.simulation_context.buf.uc_stack.ss_sp = base_stack_addr;
// self.simulation_context.buf.uc_stack.ss_size = base_stack_addr.len();
// self.simulation_context.buf.uc_stack.ss_flags = 0;
// self.simulation_context.buf.uc_link = UContextT::new().buf;
// self.simulation_context.make_context(start_thread_execution, 0);
// self.simulation_context.stackBottom = base_stack_addr.to_vec();
// self.simulation_context.stackBottom[0] = STACK_FENCEPOST;
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}
/// Check if a thread has overflowed its stack
///
/// This assertion doesn't catch all stack overflow conditions and your program may still crash because of an overflow.
///
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pub fn check_overflow(&self) {
// if self.simulator_context.stackBottom != STACK_FENCEPOST {
// panic!("thread {} has overflowed", self.get_name())
// }
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}
pub fn sleep(&self) {
unreachable!("Has been moved to thread manager");
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}
pub fn save_simulator_state(&self) {
todo!();
}
pub fn restore_simulator_state(&self) {
todo!();
}
pub fn get_name(&self) -> String {
self.name.clone()
}
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}
impl Drop for Thread {
fn drop(&mut self) {
self.object_type = ObjectType::InvalidType;
todo!();
}
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}
fn start_thread_execution() {
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}