Improve window view
@ -5,10 +5,11 @@ import fr.lnl.game.server.games.action.Shot;
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import fr.lnl.game.server.games.grid.elements.Bomb;
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import fr.lnl.game.server.games.grid.elements.EnergyBall;
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import fr.lnl.game.server.games.grid.elements.Mine;
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import fr.lnl.game.server.games.grid.elements.Wall;
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import fr.lnl.game.server.games.player.Player;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.layout.StackPane;
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import javafx.scene.layout.*;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Rectangle;
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@ -18,13 +19,20 @@ import javafx.scene.shape.Rectangle;
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*/
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public class Cell extends Rectangle {
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//Images libres de droit :
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//https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1242533-pixel-perfection-now-with-polar-bears-1-11
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//https://www.stocklib.fr/media-134367689/pixel-game-icons-vector-isolated-bombs-with-fire-graphics-of-retro-gaming-flat-style-of-weapon-with-flames-destruction-and-danger-explosive-substance.html?keyword=bomb%20pixel
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private static final Image PLAYER_IMAGE = new Image("player.png");
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private static final Image PLAYER_SHIELD_IMAGE = new Image("player_shield.png");
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private static final Image PLAYER_SHOT_IMAGE = new Image("player_shot.png");
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private static final Image ENERGY_BALL_IMAGE = new Image("energyBall.png");
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private static final Image BOMB_IMAGE = new Image("bomb.png");
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private static final Image MINE_IMAGE = new Image("mine.png");
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private static final Image WALL_IMAGE = new Image("wall.jpg");
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private static final Image WALL_IMAGE = new Image("wall.png");
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private static final Image BACKGROUND_IMAGE = new Image("background.png");
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private static final BackgroundImage BG = new BackgroundImage(BACKGROUND_IMAGE,BackgroundRepeat.NO_REPEAT,BackgroundRepeat.NO_REPEAT,BackgroundPosition.DEFAULT,
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BackgroundSize.DEFAULT);
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public Cell(int x, int y){
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setWidth(Window.cellSize);
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@ -39,7 +47,9 @@ public class Cell extends Rectangle {
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public static StackPane setImageObject(Object object, Game game){
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StackPane sp = new StackPane();
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Image in;
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BackgroundImage bg = BG;
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if(object instanceof Player){
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bg = null;
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if(object.equals(game.getCurrentPlayer()) && game.getSelectedAction() instanceof Shot){
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in = PLAYER_SHOT_IMAGE;
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}
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@ -55,14 +65,20 @@ public class Cell extends Rectangle {
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in = BOMB_IMAGE;
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} else if(object instanceof Mine){
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in = MINE_IMAGE;
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} else{
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}
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else if(object instanceof Wall){
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in = WALL_IMAGE;
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bg = null;
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}
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else{
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in = null;
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}
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ImageView iv = new ImageView(in);
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iv.setFitHeight(Window.cellSize);
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iv.setFitWidth(Window.cellSize);
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sp.getChildren().add(iv);
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sp.setBackground(new Background(bg));
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return sp;
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}
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@ -11,12 +11,12 @@ import fr.lnl.game.server.games.grid.elements.*;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.utils.Pair;
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import fr.lnl.game.server.utils.Point;
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import javafx.geometry.Insets;
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import javafx.scene.Parent;
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import javafx.scene.Scene;
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import javafx.scene.control.Alert;
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import javafx.scene.control.Button;
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import javafx.scene.layout.Pane;
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import javafx.scene.layout.StackPane;
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import javafx.scene.layout.*;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Rectangle;
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import javafx.scene.text.Text;
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@ -31,6 +31,8 @@ public class Window extends AbstractView {
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public static final int cellSize = 40;
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public static final int width = 500;
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public static final int height = 160;
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private static final Color dark = Color.valueOf("1F1F1F");
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private static final Background bg = new Background(new BackgroundFill(dark, CornerRadii.EMPTY, Insets.EMPTY));
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private final Stage stage;
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@ -90,14 +92,20 @@ public class Window extends AbstractView {
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if (value.getB() instanceof Wall || value.getB() instanceof EnergyBall) {
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addToPrincipalPanel(value.getB(), principalPane, i, j);
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}
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if(value.getB() instanceof Explosive){
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else if(value.getB() instanceof Explosive){
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if(((Explosive) value.getB()).getPlayer().equals(player)){
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addToPrincipalPanel(value.getB(), principalPane, i, j);
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}
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else{
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addToPrincipalPanel(null,principalPane, i, j);
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}
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if (value.getA() != null) {
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}
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else if (value.getA() != null) {
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addToPrincipalPanel(value.getA(), principalPane, i, j);
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}
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else{
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addToPrincipalPanel(null,principalPane, i, j);
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}
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}
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}
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putStatePlayerPane(principalPane);
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@ -109,6 +117,7 @@ public class Window extends AbstractView {
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buttonNext .setStyle("-fx-background-color: #a96806;");
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buttonNext .setTextFill(javafx.scene.paint.Color.WHITE);
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principalPane.getChildren().add(buttonNext);
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principalPane.setBackground(bg);
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return principalPane;
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}
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@ -143,9 +152,9 @@ public class Window extends AbstractView {
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r.setWidth(500);
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r.setHeight(90);
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if(game.getPlayers().get(playerNumber).getEnergy() <= 0){
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r.setFill(Color.RED);
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r.setFill(Color.valueOf("A54747"));
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}else{
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r.setFill(Color.GREEN);
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r.setFill(Color.valueOf("62B262"));
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}
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r.setStrokeWidth(1);
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r.setStroke(Color.BLACK);
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@ -165,12 +174,13 @@ public class Window extends AbstractView {
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String s = player + " : " + (player.getId()+1) + "\n" +
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"Vient de jouer : " + action + "\n";
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Text t = new Text(s);
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t.setFill(Color.WHITE);
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Rectangle r = new Rectangle();
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r.setWidth(478);
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r.setHeight(165);
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r.setStrokeWidth(1);
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r.setStroke(Color.BLACK);
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r.setFill(Color.WHITE);
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r.setFill(dark);
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subSp.getChildren().addAll(r,t);
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return subSp;
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}
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BIN
client/src/main/resources/background.png
Normal file
After Width: | Height: | Size: 334 B |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 285 B |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 525 B |
Before Width: | Height: | Size: 56 KiB |
BIN
client/src/main/resources/wall.png
Normal file
After Width: | Height: | Size: 360 B |