Merge remote-tracking branch 'origin/master'

This commit is contained in:
Quentin Legot 2021-12-02 18:33:36 +01:00
commit 623e6b5fb3
2 changed files with 71 additions and 15 deletions

View File

@ -19,21 +19,20 @@ import javafx.scene.shape.Rectangle;
public class Cell extends Rectangle {
//NON-ETABLIE
public Cell(int x, int y){
setWidth(GUI.cellSize);
setHeight(GUI.cellSize);
relocate(x,y);
relocate(x*GUI.cellSize,y*GUI.cellSize);
setFill(Color.valueOf("#ffffff"));
setStroke(Color.DARKGRAY);
}
//NON-TEST
public static StackPane setImageObject(Object object){
Image image = null;
Image image;
StackPane sp = new StackPane();
//remplacer après par le switch dès que on aura implémenter les interfaces
if(object instanceof Player){
image = new Image("file:resources/images/player.png");
@ -47,16 +46,14 @@ public class Cell extends Rectangle {
if(object instanceof Mine){
image = new Image("file:resources/images/mine.webp");
}
if(object instanceof Wall){
else{
image = new Image("file:resources/images/wall.jpg");
}
ImageView iv = new ImageView(image);
iv.setFitHeight(40);
iv.setFitWidth(40);
sp.getChildren().add(iv);
return sp;
}

View File

@ -1,18 +1,26 @@
package fr.lnl.game.client.view;
import fr.lnl.game.server.games.grid.Box;
import fr.lnl.game.server.games.grid.Grid;
import fr.lnl.game.server.games.Game;
import fr.lnl.game.server.games.grid.*;
import fr.lnl.game.server.games.player.AbstractPlayer;
import fr.lnl.game.server.games.player.ClassPlayer;
import fr.lnl.game.server.games.player.Player;
import fr.lnl.game.server.games.player.RandomComputerPlayer;
import fr.lnl.game.server.utils.Pair;
import fr.lnl.game.server.utils.Point;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.shape.Rectangle;
import javafx.stage.Modality;
import javafx.stage.Stage;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
public class GUI {
@ -21,20 +29,20 @@ public class GUI {
Stage stage;
Scene scene;
Grid grid;
String text ="";
//temporaire
public static final int cellSize = 40;
public static final int width = 24;
public static final int height = 16;
public GUI(){
public GUI() {
stage = new Stage();
stage.initModality(Modality.APPLICATION_MODAL);
//ce n'est pas à la vue de gérer ça donc à voir
//grid = getGrid();
//à enlever avec sa méthode car ne respecte pas mvc
grid = getGrid();
scene = new Scene(createContent());
stage.setScene(scene);
stage.setTitle("Game");
stage.setResizable(false);
@ -43,10 +51,61 @@ public class GUI {
private Parent createContent() {
Pane principalPane = new Pane();
principalPane.setPrefSize(width * cellSize, height * cellSize);
//PARTIE1
//à définir avec n pour moduler la taille du plateau
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
Cell cell = new Cell(i, j);
principalPane.getChildren().add(cell);
}
}
//PARTIE2
board = grid.getBoard();
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
Pair<Player, Box> value = board.get(new Point(i, j));
if (value.getA() != null) {
addToPrincipalPanel(value.getA(), principalPane, i, j);
}
if (value.getB() instanceof Wall || value.getB() instanceof EnergyBall || value.getB() instanceof Mine || value.getB() instanceof Bomb) {
addToPrincipalPanel(value.getB(), principalPane, i, j);
}
}
}
//PARTIE3
Button followingButton = new Button("SUIVANT");
followingButton.setLayoutX(775);
followingButton.setLayoutY(600);
followingButton.setStyle("-fx-background-color: #a96806;");
followingButton.setTextFill(javafx.scene.paint.Color.WHITE);
//add un eventListener au button
principalPane.getChildren().add(followingButton);
return principalPane;
}
public Pane addToPrincipalPanel(Object object, Pane principalPane, int i, int j) {
StackPane sp = Cell.setImageObject(object);
sp.setLayoutY(i * cellSize);
sp.setLayoutX(j * cellSize);
principalPane.getChildren().add(sp);
return principalPane;
}
//méthode à supprimer existe juste pour test
private Grid getGrid() {
List<Player> players = Arrays.asList(new RandomComputerPlayer(1, null, ClassPlayer.DEFAULT),
new RandomComputerPlayer(2, null, ClassPlayer.DEFAULT));
Grid grid = new Grid(16, 16, players);
grid.placePlayersBRUT();
grid.placeEnergyBallBRUT();
grid.placeInternWallBRUT();
return grid;
}
}