add dialog when game finish
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ab6639f090
commit
674ac14935
@ -1,5 +1,6 @@
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package fr.lnl.game.client;
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import fr.lnl.game.client.listener.DisplayWinnerEvent;
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import fr.lnl.game.client.view.AbstractView;
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import fr.lnl.game.client.view.Terminal;
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import fr.lnl.game.client.view.ViewManager;
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@ -22,8 +23,8 @@ public class App extends Application {
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private static LinkedList<String> argsList;
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public static HashMap<Player, ClientPlayer> playerList = new HashMap<>();
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public static Game game;
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public static ViewManager viewManager;
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private static Game game;
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private static ViewManager viewManager;
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public static void main(String[] args) {
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argsList = new LinkedList<>(Arrays.asList(args));
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@ -46,7 +47,7 @@ public class App extends Application {
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List<Player> players = parsePlayers();
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Grid grid = new Grid(12, 12, players);
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BuildStrategy buildStrategy = new LockStrategy(grid, 0.80F, 0.95F);
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game = new Game(buildStrategy, players, new GameFinishEvent());
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game = new Game(buildStrategy, players, new DisplayWinnerEvent());
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for (Player player : game.getPlayers()) {
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playerList.put(player, new ClientPlayer(player, lambda.createViewLambda(player)));
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}
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@ -135,4 +136,12 @@ public class App extends Application {
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}
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return clazz;
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}
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public static ViewManager getViewManager() {
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return viewManager;
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}
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public static Game getGame() {
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return game;
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}
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}
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@ -35,7 +35,7 @@ public class ButtonListener extends AbstractModelListening {
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alert.setTitle("Un joueur ordinateur a joué");
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alert.setHeaderText("Le joueur ordinateur numéro" + player.getId() + " a joué");
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alert.setContentText("Il a joué l'action: " + game.getSelectedAction());
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App.viewManager.updateView();
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App.getViewManager().updateView();
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alert.showAndWait();
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}
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}
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@ -1,2 +1,12 @@
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package fr.lnl.game.client.listener;public class displayWinnerEvent {
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package fr.lnl.game.client.listener;
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import fr.lnl.game.client.App;
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import fr.lnl.game.server.listener.AbstractModelListening;
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public class DisplayWinnerEvent extends AbstractModelListening {
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@Override
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public void updateModel(Object obj) {
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App.getViewManager().displayWinner(App.getGame().getWinner());
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}
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}
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@ -10,8 +10,12 @@ public class Terminal extends AbstractView {
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}
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public void show() {
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// TODO: 26/10/2021
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System.out.println(game.getGrid().toString());
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}
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@Override
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public void displayWinner(Player winner) {
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System.out.println("Le joueur " + winner + " a gagné la partie");
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}
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}
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@ -1,6 +1,10 @@
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package fr.lnl.game.client.view;
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import fr.lnl.game.server.games.player.Player;
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public interface View {
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void show();
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void displayWinner(Player winner);
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}
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@ -35,4 +35,8 @@ public class ViewManager {
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System.out.println("Il a joué l'action: " + game.getSelectedAction());
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}
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}
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public void displayWinner(Player winner) {
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players.get(game.getCurrentPlayer()).getView().displayWinner(winner);
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}
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}
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@ -1,5 +1,6 @@
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package fr.lnl.game.client.view;
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import fr.lnl.game.client.App;
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import fr.lnl.game.client.listener.ButtonListener;
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import fr.lnl.game.client.listener.ClientEventHandler;
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import fr.lnl.game.server.games.Game;
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@ -10,6 +11,7 @@ import fr.lnl.game.server.utils.Pair;
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import fr.lnl.game.server.utils.Point;
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import javafx.scene.Parent;
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import javafx.scene.Scene;
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import javafx.scene.control.Alert;
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import javafx.scene.control.Button;
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import javafx.scene.layout.Pane;
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import javafx.scene.layout.StackPane;
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@ -42,6 +44,16 @@ public class Window extends AbstractView {
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stage.show();
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}
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@Override
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public void displayWinner(Player winner) {
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Alert alert = new Alert(Alert.AlertType.INFORMATION);
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alert.setTitle("Fin du jeu");
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alert.setHeaderText("La partie est terminé");
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alert.setContentText("Un joueur " + winner + " a gagné");
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App.getViewManager().updateView();
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alert.showAndWait();
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}
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private Parent createContent() {
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Pane principalPane = new Pane();
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principalPane.setPrefSize(width * cellSize, height * cellSize); // TODO: 04/12/2021 A corriger -> doit plutôt s'adapter à la taille de la grid (grid.getRow() et grid.getColumn())
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@ -55,12 +67,12 @@ public class Window extends AbstractView {
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for (int i = 0; i < grid.getRow(); i++) {
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for (int j = 0; j < grid.getColumn(); j++) {
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Pair<Player, Box> value = grid.getBoard().get(new Point(i, j));
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if (value.getB() instanceof Wall || value.getB() instanceof EnergyBall || value.getB() instanceof Explosive) {
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addToPrincipalPanel(value.getB(), principalPane, i, j);
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}
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if (value.getA() != null) {
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addToPrincipalPanel(value.getA(), principalPane, i, j);
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}
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if (value.getB() instanceof Wall || value.getB() instanceof EnergyBall || value.getB() instanceof Mine || value.getB() instanceof Bomb) {
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addToPrincipalPanel(value.getB(), principalPane, i, j);
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}
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}
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}
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putStatePlayerPane(principalPane);
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@ -6,6 +6,8 @@ import fr.lnl.game.server.games.grid.build.BuildStrategy;
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import fr.lnl.game.server.games.grid.elements.CountdownBox;
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import fr.lnl.game.server.games.player.ComputerPlayer;
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import fr.lnl.game.server.games.player.Player;
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import fr.lnl.game.server.listener.AbstractModelListening;
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import fr.lnl.game.server.listener.GameFinishEvent;
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import fr.lnl.game.server.listener.ModelListener;
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import java.util.ArrayList;
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@ -19,10 +21,11 @@ public class Game {
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private final Grid grid;
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private final List<Player> players;
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private final ModelListener gameFinishEvent;
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private final AbstractModelListening displayWinnerEvent;
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private Player currentPlayer;
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private Action selectedAction = null;
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public Game(BuildStrategy buildStrategy, List<Player> players, ModelListener gameFinishEvent) throws IllegalArgumentException {
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public Game(BuildStrategy buildStrategy, List<Player> players, AbstractModelListening displayWinnerEvent) throws IllegalArgumentException {
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this.grid = buildStrategy.getGrid();
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if(players.size() < 2)
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throw new IllegalArgumentException("The game need 2 or more player to start");
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@ -32,7 +35,8 @@ public class Game {
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this.buildStrategy = buildStrategy;
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this.players = players;
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this.currentPlayer = players.get(0);
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this.gameFinishEvent = gameFinishEvent;
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this.gameFinishEvent = new GameFinishEvent(this);
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this.displayWinnerEvent = displayWinnerEvent;
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initGame();
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}
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@ -125,4 +129,8 @@ public class Game {
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public Action getSelectedAction() {
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return selectedAction;
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}
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public AbstractModelListening getDisplayWinnerEvent() {
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return displayWinnerEvent;
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}
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}
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@ -1,5 +1,6 @@
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package fr.lnl.game.server.listener;
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import fr.lnl.game.server.games.Game;
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import fr.lnl.game.server.utils.CrashException;
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import java.util.concurrent.TimeUnit;
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@ -7,17 +8,16 @@ import java.util.concurrent.TimeUnit;
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public class GameFinishEvent extends AbstractModelListening {
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private final Object lock = new Object();
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private final Game game;
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public GameFinishEvent(Game game) {
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this.game = game;
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}
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// TODO: 02/12/2021 méthode a revoir, notamment surement mettre un dialog sur la view Window et fermer dès que l'utilisateur a cliqué sur ok
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@Override
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public void updateModel(Object obj) {
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synchronized (lock) {
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try {
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Thread.sleep(TimeUnit.SECONDS.toMillis(1));
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} catch (InterruptedException e) {
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throw new CrashException(e.getMessage(), e);
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}
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}
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game.getDisplayWinnerEvent().updateModel(null);
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System.exit(0);
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}
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}
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@ -1,6 +1,6 @@
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package fr.lnl.game.server.listener;
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public interface ModelListener {
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//à peut-être revoir
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void updateModel(Object obj);
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}
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@ -25,7 +25,7 @@ public class Mock {
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List<Player> players = Arrays.asList(new RandomComputerPlayer(1,null, ClassPlayer.DEFAULT),
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new RandomComputerPlayer(2,null, ClassPlayer.DEFAULT));
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this.buildStrategy = new LockStrategy(new Grid(16,16, players),0.80F, 0.95F);
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game = new Game(buildStrategy, players, new GameFinishEvent());
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game = new Game(buildStrategy, players, new MockDisplayWinner());
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this.grid = buildStrategy.getGrid();
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}
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package fr.lnl.game.server;public class MockDisplayWinner {
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package fr.lnl.game.server;
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import fr.lnl.game.server.listener.AbstractModelListening;
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public class MockDisplayWinner extends AbstractModelListening {
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@Override
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public void updateModel(Object obj) {
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}
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}
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