Reworked how work Bomb and Mine, fix Bomb not exploding correctly when player walks on it
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@ -19,7 +19,7 @@ public class DropMine extends DropObject {
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*/
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@Override
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public void doAction() {
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game.getGrid().getBoard().get(point).setB(new Mine(player));
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game.getGrid().getBoard().get(point).setB(new Mine(player, point));
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game.getCurrentPlayer().decrementEnergy(player.getClassPlayer().getMineCost());
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}
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@ -10,10 +10,6 @@ import fr.lnl.game.server.utils.Point;
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*/
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public class Bomb extends Explosive implements CountdownBox {
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/**
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* Position of the bomb
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*/
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private final Point point;
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private final Game game;
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/**
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* Timer before explosion
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@ -25,25 +21,25 @@ public class Bomb extends Explosive implements CountdownBox {
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private static final int EXPLOSION_SIZE = 2;
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public Bomb(Point point, Game game) {
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super(game.getCurrentPlayer());
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this.point = point;
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super(game.getCurrentPlayer(), point);
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this.game = game;
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counter = counter * game.getPlayers().size();
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}
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/**
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* Decrement players energy around this element
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* @param grid Game's grid
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* @param player the player who walks on this element
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* @param position position of this element on the grid
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* @see InteractiveBox#interact(Grid, Player, Point)
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* @see Explosive#interact(Grid, Player, Point)
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*/
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@Override
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public void interact(Grid grid, /* Nullable */ Player player, Point position) {
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protected void explode(Grid grid) {
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for(int i = -EXPLOSION_SIZE; i < EXPLOSION_SIZE; i++) {
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for(int j = -EXPLOSION_SIZE; j < EXPLOSION_SIZE; j++) {
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if(pythagoras(i, j) <= EXPLOSION_SIZE) { // recherche en cercle, pas en carré
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Point position = new Point(point.getA() + i, point.getB() + j);
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if(grid.boardPositionIsValid(position)) {
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Player player = grid.getBoard().get(position).getA();
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if(player != null)
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player.decrementEnergy(player.getClassPlayer().getPenaltyBomb());
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super.interact(grid, player, position);
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}
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}
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}
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}
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super.explode(grid);
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}
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/**
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@ -52,21 +48,9 @@ public class Bomb extends Explosive implements CountdownBox {
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*/
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@Override
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public void update() {
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Grid grid = game.getGrid();
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counter--;
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if(counter == 0) {
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for(int i = -EXPLOSION_SIZE; i < EXPLOSION_SIZE; i++) {
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for(int j = -EXPLOSION_SIZE; j < EXPLOSION_SIZE; j++) {
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if(pythagoras(i, j) <= EXPLOSION_SIZE) { // recherche en cercle, pas en carré
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Point position = new Point(point.getA() + i, point.getB() + j);
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if(position.getA() >= 0 && position.getA() < grid.getRow()
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&& position.getB() >= 0 && position.getB() < grid.getColumn()) {
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Player player = grid.getBoard().get(position).getA();
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interact(grid, player, position);
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}
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}
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}
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}
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explode(game.getGrid());
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}
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}
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@ -9,24 +9,39 @@ import fr.lnl.game.server.utils.Point;
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*/
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public abstract class Explosive extends AbstractBox implements InteractiveBox {
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Player player;
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/**
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* Position of the explosive
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*/
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protected final Point point;
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/**
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* Owner of the explosive
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*/
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protected final Player player;
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public Explosive(Player player){
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public Explosive(Player player, Point point){
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this.player = player;
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this.point = point;
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}
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/**
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* Destroy this element on explosion
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* Decrement energy of the player who walks on this element
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* @param grid Game's grid
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* @param player the player who walks on this element
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* @param position position of this element on the grid
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* @see InteractiveBox#interact(Grid, Player, Point)
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* @see Explosive#interact(Grid, Player, Point)
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*/
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@Override
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public void interact(Grid grid, Player player, Point position) {
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if(grid.getBoard().get(position).getB() == this){
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grid.getBoard().get(position).setB(null);
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explode(grid);
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}
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/**
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* Apply damage to players and delete this object
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* @param grid game's grid
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*/
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protected void explode(Grid grid) {
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grid.getBoard().get(point).setB(null);
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}
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public Player getPlayer() {
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@ -9,21 +9,15 @@ import fr.lnl.game.server.utils.Point;
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*/
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public class Mine extends Explosive{
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public Mine(Player player) {
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super(player);
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public Mine(Player player, Point point) {
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super(player, point);
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}
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/**
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* Decrement energy of the player who walks on this element
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* @param grid Game's grid
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* @param player the player who walks on this element
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* @param position position of this element on the grid
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* @see InteractiveBox#interact(Grid, Player, Point)
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* @see Explosive#interact(Grid, Player, Point)
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*/
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@Override
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public void interact(Grid grid, Player player, Point position) {
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protected void explode(Grid grid) {
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Player player = grid.getBoard().get(point).getA();
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if(player != null)
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player.decrementEnergy(player.getClassPlayer().getPenaltyMine());
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super.interact(grid, player, position);
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super.explode(grid);
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}
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}
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