Othello/src/othello/State.java

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package othello;
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import othello.players.Player;
import java.util.LinkedList;
import java.util.List;
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public class State {
public static List<State> previousSituations = new LinkedList<>();
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private final Player[][] board;
private final Player player1;
private final Player player2;
private Player currentPlayer;
private int n1;
private int n2;
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public State(Player[][] board, Player p1, Player p2) {
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this.board = board;
this.player1 = p1;
this.player2 = p2;
currentPlayer = p1;
this.n1 = 2;
this.n2 = 2;
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}
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public boolean isOver() {
return n1 == 0 || n2 == 0 || (getMove(player1).isEmpty() && getMove(player2).isEmpty());
}
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public Player[][] getBoard(){
return this.board;
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}
public LinkedList<Pair<Point, Point>> getMove(Player player) {
// Pair<Depart, Arrivee>
LinkedList<Pair<Point, Point>> moves = new LinkedList<>();
// Parcours du plateau de jeu
for (int y = 0; y < this.board.length; y++) {
for (int x = 0; x < this.board[y].length; x++) {
if (this.board[y][x] == player) {
// Recherche autour du pion du joueur courant
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for (int deltaY = -1; deltaY < 2; deltaY++) {
for (int deltaX = -1; deltaX < 2; deltaX++) {
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// La position du pion trouvée est exclue
// Si une place libre est trouvée elle est ajoutée à la liste des coups
try {
Point current = new Point(y, x);
if (this.board[y+deltaY][x+deltaX] == null) {
moves.add(new Pair<>(current, new Point(y + deltaY, x + deltaX)));
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}
Point other = new Point(y + 2 * deltaY, x + 2 * deltaX);
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if(this.board[other.getY()][other.getX()] == null && current.isJump(other,getBoard()))
moves.add(new Pair<>(current, other));
} catch(ArrayIndexOutOfBoundsException ignored) {}
}
}
}
}
}
return moves;
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}
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public int getScore(Player player) {
return player == player1 ? n1 : n2;
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}
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public Player getWinner() {
int scoreP1 = getScore(player1), scoreP2 = getScore(player2);
if(scoreP1 > scoreP2)
return player1;
else if(scoreP2 > scoreP1)
return player2;
return null;
}
public State play(Pair<Point,Point> move) {
State copy = this.copy();
copy.board[move.getRight().getY()][move.getRight().getX()] = copy.getCurrentPlayer();
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for(int i = -1; i < 2; i++){
for(int z = -1; z < 2; z++){
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try {
copy.board[move.getRight().getY() + i][move.getRight().getX() + z] = copy.getCurrentPlayer();
} catch (IndexOutOfBoundsException ignored) {}
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}
}
int ni = 0, nj = 0;
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for (Player[] players : board) {
for (Player player : players) {
if (player == player1) {
ni++;
}
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else if (player == player2) {
nj++;
}
}
}
copy.n1 = ni;
copy.n2 = nj;
copy.switchPlayer();
return copy;
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}
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public Player getCurrentPlayer() {
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return currentPlayer;
}
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public void setCurrentPlayer(Player currentPlayer) {
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this.currentPlayer = currentPlayer;
}
public State copy () {
State copy = new State(this.board, this.player1, this.player2);
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for (int i = 0; i < this.board.length; i++) {
System.arraycopy(this.board[i], 0, copy.board[i], 0, this.board.length);
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}
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copy.setCurrentPlayer(this.currentPlayer);
copy.n1 = n1;
copy.n2 = n2;
return copy;
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}
public void switchPlayer() {
setCurrentPlayer(getCurrentPlayer() == this.player1 ? player2 : player1);
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}
/**
* TODO: display the current state of the board
*/
@Override
public String toString() {
StringBuilder str = new StringBuilder();
for (Player[] players : board) {
for (int x = 0; x < board.length; x++) {
if (players[x] == player1)
str.append("O");
else if (players[x] == player2)
str.append("X");
else
str.append(".");
str.append(" ");
}
str.append("\r\n");
}
return str.toString();
}
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}