2021-01-27 11:49:49 +01:00
|
|
|
package othello;
|
|
|
|
|
2021-01-27 16:55:50 +01:00
|
|
|
import java.awt.Point;
|
2021-01-27 13:00:52 +01:00
|
|
|
import java.util.ArrayList;
|
|
|
|
|
2021-01-27 11:49:49 +01:00
|
|
|
public class State {
|
|
|
|
|
2021-01-27 13:00:52 +01:00
|
|
|
private int[][] board;
|
|
|
|
private int player1;
|
|
|
|
private int player2;
|
|
|
|
private int currentPlayer;
|
2021-01-27 12:24:17 +01:00
|
|
|
|
2021-01-27 13:00:52 +01:00
|
|
|
public State(int[][] board, int p1, int p2) {
|
2021-01-27 12:24:17 +01:00
|
|
|
this.board = board;
|
|
|
|
this.player1 = p1;
|
|
|
|
this.player2 = p2;
|
|
|
|
currentPlayer = p1;
|
|
|
|
}
|
|
|
|
|
2021-01-27 11:49:49 +01:00
|
|
|
public boolean isOver() {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2021-01-27 18:27:28 +01:00
|
|
|
public ArrayList<Point> getMove(int player) {
|
2021-01-27 16:55:50 +01:00
|
|
|
ArrayList<Point> moves = null;
|
|
|
|
|
|
|
|
// Clonage
|
|
|
|
// Parcours du plateau de jeu
|
|
|
|
for (int i=0; i<this.board.length;i++) {
|
|
|
|
for (int j=0; j<this.board.length; j++) {
|
|
|
|
if (this.board[i][j] == this.currentPlayer) {
|
|
|
|
// Recherche autour du pion du joueur courant
|
2021-01-27 18:27:28 +01:00
|
|
|
System.out.println("recherche");
|
2021-01-27 16:55:50 +01:00
|
|
|
for (int k=-1; k<2;k++) {
|
|
|
|
for (int l=-1; l<2; l++) {
|
2021-02-10 09:48:23 +01:00
|
|
|
if (k!=0 || l!=0) {
|
2021-01-27 16:55:50 +01:00
|
|
|
moves.add(new Point(i+k, j+l));
|
2021-02-10 09:48:23 +01:00
|
|
|
|
2021-01-27 16:55:50 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Saut
|
|
|
|
|
|
|
|
|
|
|
|
return moves;
|
2021-01-27 11:49:49 +01:00
|
|
|
}
|
|
|
|
|
2021-01-27 18:27:28 +01:00
|
|
|
public int getScore(int player) {
|
2021-01-27 11:49:49 +01:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2021-01-27 13:00:52 +01:00
|
|
|
public State play(int x, int y) {
|
|
|
|
State copie = this.copie();
|
|
|
|
copie.board[x][y] = copie.getCurrentPlayer();
|
|
|
|
copie.switchPlayer();
|
|
|
|
return copie;
|
2021-01-27 11:49:49 +01:00
|
|
|
}
|
2021-01-27 12:24:17 +01:00
|
|
|
|
2021-01-27 13:00:52 +01:00
|
|
|
public int getCurrentPlayer() {
|
2021-01-27 12:24:17 +01:00
|
|
|
return currentPlayer;
|
|
|
|
}
|
2021-01-27 11:49:49 +01:00
|
|
|
|
2021-01-27 13:00:52 +01:00
|
|
|
public void setCurrentPlayer(int currentPlayer) {
|
|
|
|
this.currentPlayer = currentPlayer;
|
|
|
|
}
|
|
|
|
|
|
|
|
public State copie () {
|
|
|
|
State copie = new State (this.board, this.player1, this.player2);
|
|
|
|
for (int i=0; i<this.board.length;i++) {
|
|
|
|
for (int j=0; j<this.board.length; j++) {
|
|
|
|
copie.board[i][j] = this.board[i][j];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return copie;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void switchPlayer () {
|
|
|
|
if (getCurrentPlayer()==this.player1) {
|
|
|
|
setCurrentPlayer(player2);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
setCurrentPlayer(player1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-01-27 11:49:49 +01:00
|
|
|
}
|