Othello/src/othello/State.java

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package othello;
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import java.util.ArrayList;
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public class State {
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private int[][] board;
private int player1;
private int player2;
private int currentPlayer;
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private int n1;
private int n2;
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public State(int[][] board, int p1, int p2, int n1, int n2) {
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this.board = board;
this.player1 = p1;
this.player2 = p2;
currentPlayer = p1;
this.n1 = n1;
this.n2 = n2;
}
public State(int[][] board, int p1, int p2) {
this(board, p1, p2, 2, 2);
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}
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public boolean isOver() {
if(n1 == 0 || n2 == 0)
return true;
return getMove(player1).isEmpty() && getMove(player2).isEmpty();
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}
public ArrayList<Pair<Point, Point>> getMove(int player) {
// Pair<Depart, Arrivee>
ArrayList<Pair<Point, Point>> moves = new ArrayList<>();
// Parcours du plateau de jeu
for (int y = 0; y < this.board.length; y++) {
for (int x = 0; x < this.board[y].length; x++) {
if (this.board[y][x] == player) {
// Recherche autour du pion du joueur courant
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for (int deltaY = -1; deltaY < 2; deltaY++) {
for (int deltaX = -1; deltaX < 2; deltaX++) {
// La position du pion trouv<75> est exclue
if (deltaY != 0 && deltaX != 0) {
// Si une place libre est trouv<75>e elle est ajout<75>e à la liste des coups
try {
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if (this.board[y+deltaY][x+deltaX]==0) {
moves.add(new Pair<Point, Point>(new Point(y, x), new Point(y+deltaY, x+deltaX)));
}
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if(deltaX == 0 ^ deltaY == 0){
if(this.board[y+2*deltaY][x+2*deltaX] == 0)
moves.add(new Pair<Point, Point>(new Point(y, x), new Point(y+2*deltaY, x+2*deltaX)));
}
} catch(ArrayIndexOutOfBoundsException ignored) {}
}
}
}
}
}
}
return moves;
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}
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public int getScore(int player) {
return currentPlayer == player1 ? n1/(n1+n2) : n2/(n2+n1);
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}
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public State play(int x, int y) {
State copy = this.copy();
copy.board[x][y] = copy.getCurrentPlayer();
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int increment = 0;
for(int i = -1; i<2;i++){
for(int z = -1;z<2;z++){
try {
copy.board[x+i][y+z] = copy.getCurrentPlayer();
increment++;
} catch (IndexOutOfBoundsException ignored) {}
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}
}
if (currentPlayer == player1)
copy.n1 += increment;
else
copy.n2 += increment;
copy.switchPlayer();
return copy;
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}
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public int getCurrentPlayer() {
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return currentPlayer;
}
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public void setCurrentPlayer(int currentPlayer) {
this.currentPlayer = currentPlayer;
}
public State copy () {
State copy = new State(this.board, this.player1, this.player2,this.n1,this.n2);
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for (int i=0; i<this.board.length;i++) {
for (int j=0; j<this.board.length; j++) {
copy.board[i][j] = this.board[i][j];
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}
}
return copy;
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}
public void switchPlayer() {
setCurrentPlayer(getCurrentPlayer() == this.player1 ? player2 : player1);
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}
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}