Changes to Negamax

This commit is contained in:
Arthur 2021-02-23 14:28:01 +01:00
parent d41a3c4584
commit 92a20850fe
5 changed files with 27 additions and 33 deletions

View File

@ -7,7 +7,7 @@ public class Main {
public static void main(String[] args) { public static void main(String[] args) {
Player p1 = new NegamaxPlayer(1); Player p1 = new NegamaxPlayer(100);
Player p2 = new NegamaxPlayer(100); Player p2 = new NegamaxPlayer(100);
Player[][] board = initialize(p1, p2); Player[][] board = initialize(p1, p2);
State game = new State(board, p1, p2); State game = new State(board, p1, p2);

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@ -1,5 +1,7 @@
package othello; package othello;
import othello.players.Player;
public class Point { public class Point {
private int x; private int x;
@ -10,8 +12,8 @@ public class Point {
this.y = y; this.y = y;
} }
public boolean isJump(Point other,State game) { public boolean isJump(Point other, Player[][] board) {
return (game.board[(x+other.getX())/2][(y+other.getY())/2] != null); return (board[(x+other.getX())/2][(y+other.getY())/2] != null);
} }
public int getX(){ public int getX(){

View File

@ -9,12 +9,12 @@ public class State {
public static List<State> previousSituations = new LinkedList<>(); public static List<State> previousSituations = new LinkedList<>();
public Player[][] board; private final Player[][] board;
public Player player1; private final Player player1;
public Player player2; private final Player player2;
public Player currentPlayer; private Player currentPlayer;
public int n1; private int n1;
public int n2; private int n2;
public State(Player[][] board, Player p1, Player p2) { public State(Player[][] board, Player p1, Player p2) {
this.board = board; this.board = board;
@ -29,12 +29,8 @@ public class State {
return n1 == 0 || n2 == 0 || (getMove(player1).isEmpty() && getMove(player2).isEmpty()); return n1 == 0 || n2 == 0 || (getMove(player1).isEmpty() && getMove(player2).isEmpty());
} }
public Player getPlayerById(int id) { public Player[][] getBoard(){
if(id == 1) return this.board;
return player1;
else if(id == -1)
return player2;
throw new IllegalArgumentException("Invalid player id: " + id);
} }
public LinkedList<Pair<Point, Point>> getMove(Player player) { public LinkedList<Pair<Point, Point>> getMove(Player player) {
@ -55,7 +51,7 @@ public class State {
moves.add(new Pair<>(current, new Point(y + deltaY, x + deltaX))); moves.add(new Pair<>(current, new Point(y + deltaY, x + deltaX)));
} }
Point other = new Point(y + 2 * deltaY, x + 2 * deltaX); Point other = new Point(y + 2 * deltaY, x + 2 * deltaX);
if(this.board[other.getY()][other.getX()] == null && current.isJump(other,this)) if(this.board[other.getY()][other.getX()] == null && current.isJump(other,getBoard()))
moves.add(new Pair<>(current, other)); moves.add(new Pair<>(current, other));
} catch(ArrayIndexOutOfBoundsException ignored) {} } catch(ArrayIndexOutOfBoundsException ignored) {}
} }

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@ -6,6 +6,7 @@ import othello.State;
public class NegamaxPlayer extends Player { public class NegamaxPlayer extends Player {
public NegamaxPlayer(int depth) { public NegamaxPlayer(int depth) {
super(depth); super(depth);
} }
@ -15,33 +16,28 @@ public class NegamaxPlayer extends Player {
int bestValue = Integer.MIN_VALUE; int bestValue = Integer.MIN_VALUE;
Pair<Point, Point> bestMove = null; Pair<Point, Point> bestMove = null;
for(Pair<Point, Point> move : game.getMove(game.getCurrentPlayer())) { for(Pair<Point, Point> move : game.getMove(game.getCurrentPlayer())) {
State nextState = game.play(move); State nextState = game.copy();
int value = -negamax(nextState,depth); nextState.play(move);
if(value > bestValue){ int value = -negamax(nextState, depth);
if (value > bestValue) {
bestValue = value; bestValue = value;
bestMove = move; bestMove = move;
} }
} }
System.out.println("Negamax à joué");
return bestMove; return bestMove;
} }
private Integer negamax(State game, int depth) { private Integer negamax(State game, int depth) {
if(depth == 0 || game.isOver()) { if(depth == 0 || game.isOver()) {
int score1 = game.getScore(game.player1); return game.getScore(game.getCurrentPlayer());
int score2 = game.getScore(game.player2);
if (game.getCurrentPlayer() == game.player1){
return score1 >= score2 ? score1 : -score2;
} }
else{ int bestValue = Integer.MIN_VALUE;
return score1 >= score2 ? score2 : -score1;
}
}
int value = Integer.MIN_VALUE;
for(Pair<Point, Point> move : game.getMove(game.getCurrentPlayer())) { for(Pair<Point, Point> move : game.getMove(game.getCurrentPlayer())) {
value = Math.max(value, -negamax(game.play(move),depth-1)); State nextState = game.copy();
bestValue = Math.max(bestValue,-negamax(nextState.play(move),depth-1));
} }
return value; return bestValue;
} }
} }

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@ -11,8 +11,8 @@ public class RandomPlayer extends Player {
Random random; Random random;
public RandomPlayer(int id) { public RandomPlayer(int depth) {
super(id); super(depth);
random = new Random(); random = new Random();
} }