début methode clonage
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commit
a28cb1daa5
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,3 +1,4 @@
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/bin/
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.project
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.classpath
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.classpath
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.metadata/
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@ -17,7 +17,7 @@ public class Main {
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}
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int p1 = 1, p2 = 2;
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int[][] board = initialize(p1, p2);
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State game = new State(board, p1, p2);
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State game = new State(board, p1, p2,0,0);
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while(!game.isOver()) {
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int player = game.getCurrentPlayer();
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@ -9,12 +9,16 @@ public class State {
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private int player1;
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private int player2;
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private int currentPlayer;
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private int n1;
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private int n2;
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public State(int[][] board, int p1, int p2) {
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public State(int[][] board, int p1, int p2, int n1,int n2) {
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this.board = board;
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this.player1 = p1;
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this.player2 = p2;
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currentPlayer = p1;
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this.n1 = n1+2;
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this.n2 = n2+2;
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}
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public boolean isOver() {
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@ -33,7 +37,16 @@ public class State {
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System.out.println("recherche");
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for (int k=-1; k<2;k++) {
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for (int l=-1; l<2; l++) {
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<<<<<<< HEAD
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if (k!=0 || l!=0) {
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=======
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// La position du pion trouv<EFBFBD> est exclue
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if (k!=0 || l!=0) {
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// Si une place libre est trouv<EFBFBD>e elle est ajout<EFBFBD> <EFBFBD> la liste de coups
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System.out.println("close");
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if ( (this.board[i+k][j+l]==0) && (i+k >= 0) && (i+k < 7 ) && (j+l >= 0) && (j+l < 7 ) ) {
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System.out.println("jadd");
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>>>>>>> 2263d0614b420497f888985e269e89cd19670bab
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moves.add(new Point(i+k, j+l));
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}
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@ -50,16 +63,34 @@ public class State {
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}
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public int getScore(int player) {
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return 0;
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if (currentPlayer == 1)
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return n1/(n1+n2);
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else
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return n2/(n2+n1);
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}
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public State play(int x, int y) {
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State copie = this.copie();
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copie.board[x][y] = copie.getCurrentPlayer();
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int increment = 0;
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for(int i = -1; i<2;i++){
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for(int z = -1;z<2;z++){
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try {
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copie.board[x+i][y+z] = copie.getCurrentPlayer();
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increment+=1;
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} catch (Exception e) {
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}
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}
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}
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if (currentPlayer == 1){
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copie.n1 += increment;
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}else{
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copie.n2 += increment;
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}
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copie.switchPlayer();
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return copie;
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}
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public int getCurrentPlayer() {
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return currentPlayer;
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}
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@ -69,7 +100,7 @@ public class State {
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}
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public State copie () {
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State copie = new State (this.board, this.player1, this.player2);
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State copie = new State (this.board, this.player1, this.player2,this.n1,this.n2);
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for (int i=0; i<this.board.length;i++) {
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for (int j=0; j<this.board.length; j++) {
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copie.board[i][j] = this.board[i][j];
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