Commit Graph

192 Commits

Author SHA1 Message Date
36985288a8 fixed models and added generation of the outer models just missing outer top 2024-02-16 15:45:09 +01:00
575ee4a673 voxels list default capacity optimisation 2024-02-16 01:24:05 +01:00
65eeba304d added missing inner shapes 2024-02-16 01:19:04 +01:00
14e33438f8 added stairs inner shape generator 2024-02-16 00:47:25 +01:00
55df963b91 fixed voxel shapes of the stairs 2024-02-16 00:22:53 +01:00
57936aa8de update LICENSE referencing the previous one as needed 2024-02-16 00:04:28 +01:00
ffd9e17001 I wanted tio dies but it now works. Featuring culling based on block camos as well as renderLayers 2024-02-15 23:16:17 +01:00
d0e22d21d4 fully renamed original to ReFramed and removed some api stuffs and cleanups 2024-02-14 19:51:08 +01:00
f0195a80f9 imports cleanup 2024-02-14 15:28:06 +01:00
6e08148733 added full support for random models and fixed some issues with the previously implemented permutations 2024-02-14 15:23:47 +01:00
55b8e55015 small generator cleanup 2024-02-13 16:56:57 +01:00
7b4c465c66 started new stairs reimplementation shapes are not all there for generation and inner shapes are badly oriented 2024-02-13 16:55:42 +01:00
a788176ffc added some datagen 2024-02-13 16:54:48 +01:00
f0d72ff8c8 removed unused element 2024-02-09 21:13:50 +01:00
94d9686366 small cleanup 2024-02-09 19:52:34 +01:00
2402e86ea7 more removal and made slabs with vertical slabs into the same block 2024-02-09 19:51:48 +01:00
5063be5765 removed missed slope element 2024-02-09 19:01:16 +01:00
953e79f388 removed slopes 2024-02-09 18:58:14 +01:00
4f3808c376 more cleanup 2024-02-09 18:49:17 +01:00
912a827b7c slight cleanup 2024-02-09 18:47:58 +01:00
4315314593 started support for weighted models to support texture randomness. still W.I.P. (textures are normalized) 2024-02-09 18:42:16 +01:00
7ae4858bb4 naming + texture change and cleanup 2024-02-09 00:03:46 +01:00
3c9ca3f179 updated to 1.20.4 and took possession of the code 2024-02-08 20:36:03 +01:00
quat1024
b95e006770 Improve the sprite countertransformer a lot 2023-09-03 19:33:23 -04:00
quat1024
1e4027ef23 standardize all the abi-compat comments i can find 2023-09-03 18:53:31 -04:00
quat1024
c8d64c460f Deprecate an unused particle method 2023-09-03 18:48:59 -04:00
quat1024
3348a1eee1 Fix vertical slab placement being terrible 2023-09-03 18:37:12 -04:00
quat1024
fd1222f2b6 Kick more things into an api 2023-09-03 17:42:00 -04:00
quat1024
7c35695924 readme tweaks 2023-09-01 00:03:53 -04:00
quat1024
a160f68ffc way better block registration, more comments 2023-08-31 22:47:50 -04:00
quat1024
d688ddbeb0 Plug Indium in the 'no frapi' error 2023-08-31 21:54:32 -04:00
quat1024
a58562c8a0 more poking, deprecate a RetexturingBakedModel method 2023-08-31 21:47:00 -04:00
quat1024
11e24ef876 code cleanups (great way to feel productive without doing much of anything) 2023-08-31 21:27:02 -04:00
quat1024
78e3e82bbe Enable AO on all blocks except the slopes 2023-08-02 01:51:43 -04:00
quat1024
93e385a856 Make template barriers properly invisible (not unbreakable jsyk) 2023-07-31 04:04:52 -04:00
quat1024
ef405062a6 Tiny slopes !!!!!! 2023-07-31 03:31:09 -04:00
quat1024
3ad97d652d Tweaky tweak 2023-07-31 02:06:11 -04:00
quat1024
6eb8da2bcd Vertical slabs ! 2023-07-31 02:00:31 -04:00
quat1024
6c4a253b80 I don't think i ever ran imports. Run imports 2023-07-31 00:29:14 -04:00
quat1024
552ee09e95 Improve ctrl-pick behavior on glowing templates (rel: #1) 2023-07-31 00:21:20 -04:00
quat1024
b20efb8479 Make NBT and in-memory representation of Templates cheaper (rel: #1) 2023-07-30 23:39:11 -04:00
quat1024
309ebaa29d Respect doTileDrops (rel: #1) 2023-07-30 22:17:09 -04:00
quat1024
8fad6c2dab Get tagged idiot 2023-07-25 18:46:29 -04:00
quat1024
e24411f44a COOL rivulet 2023-07-23 20:53:18 -04:00
quat1024
893ce0acc9 Iron door 2023-07-23 20:35:52 -04:00
quat1024
fd699c18db Some textures, finish doors 2023-07-23 20:27:40 -04:00
quat1024
20ed304c0d first pass on doors 2023-07-21 03:49:49 -04:00
quat1024
17d71fec37 she mod on my menu 2023-07-20 20:33:51 -04:00
quat1024
48e8d07d63 Iron trapdoors, sure 2023-07-20 20:25:22 -04:00
quat1024
85aa01dc05 update metadata 2023-07-20 20:02:56 -04:00
quat1024
7071def660 fix horrendous stairs block dupe just in time LOL 2023-07-11 05:31:25 -04:00
quat1024
d70307b5c9 Errata 2023-07-11 04:31:25 -04:00
quat1024
5986d57526 Fix refmap oopsie 2023-07-11 04:16:48 -04:00
quat1024
7588087416 succumb to the call of making a cute table 2023-07-11 03:56:42 -04:00
quat1024
c44f8dc6e9 work around fences/walls/panes being weird 2023-07-11 03:34:13 -04:00
quat1024
73145ed111 way more effort than this fuckin trapdoor model deserves 2023-07-11 03:11:25 -04:00
quat1024
9698c61810 Simplify slope placement a lot 2023-07-11 02:30:51 -04:00
quat1024
3c6e6399f2 sort creative tab 2023-07-11 01:10:30 -04:00
quat1024
b1ba8d2ebc Pane and trapdoor, with weird models 2023-07-09 23:27:49 -04:00
quat1024
8acb584fd2 they shouldnt make dragons do vector math :( 2023-07-09 22:53:11 -04:00
quat1024
d70997faa0 12 way slope blocks (hitboxes broken now) 2023-07-09 20:41:37 -04:00
quat1024
aea5fa4e5d minor candle issue 2023-07-09 02:19:39 -04:00
quat1024
3b02b92f9a I WARNED YOU ABOUT STAIRS BRO 2023-07-09 01:18:52 -04:00
quat1024
3d77770a8b Spend less on candles 2023-07-09 01:06:10 -04:00
quat1024
a793bad0ed Make TemplateBlock more copy-pasteable 2023-07-09 00:46:59 -04:00
quat1024
db3730bb21 Automatic face identifying vastly cuts down the amount of custom models needed 2023-07-09 00:43:55 -04:00
quat1024
ab27f36134 Tweak particles 2023-07-08 23:59:34 -04:00
quat1024
252a01d145 move the item models 2023-07-08 23:13:47 -04:00
quat1024
73714ca187 CONTENT FOR THE CONTENT GODS! 2023-07-08 04:10:44 -04:00
quat1024
1881505ad8 Let me breathe 2023-07-08 02:42:16 -04:00
quat1024
65b3b97381 Cut me down 2023-07-08 02:29:22 -04:00
quat1024
e373b8b933 We're much the same, you and I 2023-07-08 02:12:03 -04:00
quat1024
ea476662d4 We have quark posts at home 2023-07-06 01:44:00 -04:00
quat1024
71d21cd98a Waterlog the slope blocks 2023-07-06 01:14:50 -04:00
quat1024
c96dc09e46 Use 1/8th the blockstates 2023-07-06 00:59:31 -04:00
quat1024
8d0e3ea912 Fence and wall templates! 2023-07-06 00:45:12 -04:00
quat1024
b2b18e294c Move class, rename blockentity, cube template 2023-07-05 23:57:19 -04:00
quat1024
084861080b Sure, why not 2023-07-05 23:40:12 -04:00
quat1024
30a7fae3cb Texture rotation/uvlock 2023-07-05 23:05:31 -04:00
quat1024
c073a71527 Cache ALL the things 2023-07-05 19:12:38 -04:00
quat1024
9641752671 Adjust slope mesh UV mapping to keep textures straight 2023-07-05 02:02:05 -04:00
quat1024
b7d6386a7b I put my thing down, flip it, and reverse it 2023-07-05 01:41:22 -04:00
quat1024
657c597e87 Don't recreate unbakedmodels 2023-07-04 23:38:06 -04:00
quat1024
a981cd28c2 Hardcode the particle
The default texture is hardcoded and making that settable per-block
would be a big pain. Just hardcode it.
2023-07-04 03:15:46 -04:00
quat1024
e3dc78fa6a docs, TemplateInteractionUtil, recipes, loottable, tweaks 2023-07-04 02:51:41 -04:00
quat1024
614be779b8 Json model retexturing (kinda works) 2023-07-04 01:00:41 -04:00
quat1024
e034fae532 Poke at stuff, documentation especially 2023-07-03 21:55:32 -04:00
quat1024
80910e38f5 Half-and-half 2023-07-03 20:55:10 -04:00
quat1024
2d319a8e50 Particles. Intentionally omitted the blockcrack particle customization, i think it looks fine 2023-07-03 20:39:48 -04:00
quat1024
2646ce2df9 Don't use a random vanilla model for the parent 2023-07-03 20:02:52 -04:00
quat1024
9e86b33f0a Sharing is caring 2023-07-03 19:23:41 -04:00
quat1024
e8ee279355 Take mesh-rotating out of the hot path 2023-07-03 05:17:48 -04:00
quat1024
3c57778ea1 Permute faces 2023-07-03 04:58:26 -04:00
quat1024
1b0fd21481 Cut more chaff 2023-07-03 04:45:18 -04:00
quat1024
93ce164ff9 simplify the quad transformer even more, tweaks to BlockEntityTag-bearing itemstacks 2023-07-03 04:05:55 -04:00
quat1024
5a3eb6e520 further simplify redstone 2023-07-03 03:38:35 -04:00
quat1024
720e98c30b Redo a lot of redstone/glowstone logic 2023-07-03 03:35:07 -04:00
quat1024
97de0d1b9c Aggressively cache RenderMaterials 2023-07-02 06:26:19 -04:00
quat1024
ed42e4da9f cute trick (probably too cute) 2023-07-02 05:41:40 -04:00
quat1024
0c4a7f1ed8 Assign UV in the model and use spriteBake 2023-07-02 05:15:28 -04:00